![]() ![]() As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum of range of 120 feet. ![]() Improved Duplicity.Īt 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. When you reach 14th level, the extra damage increase to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Divine Strike.Īt 8th level, you gain the ability to infuse your weapon strikes with poison-a gift from your deity. Awesome domain, but Arcane Trickster is a very strong self-contained package. You become visible if you attack or cast a spell. I dont think trickster cleric is worth it. Cloak of ShadowsĪt 6th level, you can use your Channel Divinity to vanish.Īs an action, you become invisible until the end of your next turn. Additionally, when both you and your illusion are with 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. ![]() As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.įor the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. The illusion appears in an unoccupied space that you can see within 30 feet of you. However, Insight and Persuasion can be more helpful to a trickster or light domain cleric. If religion or medicine arent covered by the background, these are usually great choices. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.Īs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The list covers History, Insight, Medicine, Persuasion, and Religion. This blessing lasts for 1 hour or until you use this feature again. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (stealth) checks. At level one, the Arcana Cleric chooses two Wizard cantrips that become Cleric spells for the character I recommend choosing one or both of Booming Blade and Green-flame Blade. See the Divine Domain class feature for how domain spells work. Arcane Trickster Rogue (19) / Arcana Cleric (1) Gain proficiency in medium armor and shields. You gain domain spells at the cleric levels listed in the Trickery Domain Spells table. ![]()
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